Developing a novel MR tabletop arcade game experience through Meta Quest 2 & Unity Game Engine
This project has been selected to demo in the immersion lab at the event "Beyond Supersonic" at ArtCenter College of Design.
Demo
The Ask
How might we explore physical objects as a controller in XR? What are novel ways of utilizing virtual reality and prototyping in mixed reality?
What We Learned
Physical Objects Experiments
User Testing on Physical Controllers
With a stretchable material
With a poppin pipe
Developing the Final Controller Based on the User Testing
Developing Component-Based Design Through Code on Unity
Next Steps
I would like to add more functions to the game such as lives for the ladybug and a game timer, different maps, and more characters. Also, I would like to conduct more user testings, especially on the physical controller, for a more enjoyable game experience.
Selected Works